Sunday, February 5, 2012

mid-project 1 crisis

ok so im having a really hard time depicting the "danger" in video games to real life. my original idea was to overlay real footage (but abstracted, maybe silhouettes) of an execution from WWII or something similar since the game footage is from a WWII FPS. But then I was thinking it was too cliche and redundant to overlay war footage on a war game, not to mention hard to find. i was having trouble with the finding the right footage to go with the game. what do you all think? i was considering going in a different direction, using abstract sound + imagery to iterate anger with the game itself, the frustration of dying. so when the player dies the frustration is depicted with the harsh sound and maybe some abstract imagery. what do you all think? is that too simple? the correlation of death in games to frustration in gamespace? here is just a short bit of the footage i captured.

2 comments:

  1. You could overlay soldiers' verbal accounts of what happened juxtaposed with war game footage.

    perspective of real soldiers vs perspective of game designers

    ReplyDelete
  2. I agree with just overlaying sound. Another suggestion would be using audio from a real firefight. Though that might be hard to obtain from WWII.

    ReplyDelete