Learning Curve
Your avatar searches the world for lost Ephemerals,
adding them to their stable. When first encountering them, the player is
presented with a startled group. To gather one, the player must calm all of the
ephemerals on screen. To do this will require a combination of angled swipes
and activated powers. Once all the animals are docile, one will bind itself to
the player’s avatar. From there, the player must care for/evolve and help the
ephemeral acclimate to its new environment.
Only one animal of any given type will bond to an
avatar. To walk new players through this, there will be a series of mentor cut
scenes to explain the elements of play. When the player begins the first
capture attempt, on screen prompts will guide them through the first encounter.
Whenever there is a new element of gameplay, a short tutorial from a mentor
reinforced with onscreen prompts will aid the player in mastering the
technique/element. Ultimately, the gameplay is simple to allow early
proficiency, but mastery will only come through experience.
Chance/Control
Player control begins with the avatar customization
and the decision on where to play. Each player will be able to decide what
their avatar looks like in a manner similar to the Mii system for the Wii. In
addition the player will be given the ability to customize their stable
environments for their ephemerals. Early on this will be in an apartment or
house, based on real world location. Eventually they will be able to create an
extra-dimensional space within these areas.
They can chose to play in a static map of their home
town with an occasional trip to Serra Kor, or they can travel through the real
world. In the static game mode, character movement will either be based on an
arrow/tap interface or through orientation of the game device. In the dynamic
mode, character movement will be tracked through the google maps api with
connections occurring through wifi/gps/cell service. Though encounters with
ephemerals will be somewhat randomly determined, travelling to real world
locations opens up access to rare or custom ephemerals. Mountain locations
would have mountain ephemerals. Beaches would have surf ephemerals and the
like.
In the capture and maintenance modes, the ephemerals
will respond to certain swipes and powers favorably and others negatively. Each
of the ephemerals on screen will behave in a predetermined manner. However the
ephemeral’s location and orientation will be decided randomly. The number of
ephemerals present will depend on the proficiency level of the player.
i think that this should be just as much a study into 'game'
ReplyDeleteas it is to 'economics'. because the real game has less to do with
the collecting of virtual animals, and more to do with access to said
animals and the economy generated therein.