Tuesday, March 13, 2012

Rootopia continued


Rewards (how/what)
         Players are rewarded with Ephemerals, items, and in-game currency through their efforts in general play, completing certain tasks/quests, and through socialization.  This provides rewards for both effort, seen by gaining new Ephemerals, and achievements, seen by gaining currency.  Both the Ephemerals and currency will be used to facilitate trading and purchasing in the game and will tie into creating a feedback system of rewards for engaging the social aspects of the game.




Target Audience_Real Audience (who/why)
         The primary target audience would be children ages 8-14.  More specifically, it would target children in that age range who have access to non-traditional mobile gaming, i.e. iOS, Android, etc.  Additionally audiences would include RPG players, casual gamers, social gamers, and ARG players.  Although primarily aimed at the 8-14 demographic, these others would be catered to through specific in-game designs and play options.

Actuality of Work (what)
         Work will be measured in points based on tasks such as capturing or defeating certain creatures.  More points means a higher position, ability to use the games system of items (purchasing or otherwise).  Battles will result in gained or lost experience, skills, or items.  The work will be measured by the difficulty of the task.

Feedback_Metrics (how)
         Each player will have an in-game avatar that will display the Ephemerals in their party, those obtained, in-game currency, and items.  Additionally, there will be feedback metrics similar to trophies and achievements that track when certain goals or challenges have been overcome.  Players will also be able to view how specific Ephemerals are feeling and the status of their training.  There will also be a map displaying statistics such as where players have and have not explored, where they have caught Ephemerals, where additional Ephemerals may be found, and where specific quests and challenges can be found/completed.

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