Wednesday, February 29, 2012

Addiction in Games


Can you think of an example of a game that directly discusses or explores the idea of addictions?

I was thinking about the nature of addictions in games. In Fallout, you become addicted to Whiskey pretty easily, but then you just go to a doctor and you're magically cured. In World of Warcraft, there is a witch doctor who claims to be able to heal your ailments. If you tell him that your symptom is that you can't stop playing WoW, your screen becomes too blurry to be able to properly play the game. Oddly, this is the same effect that occurs if your character is drunk. YOU'RE CURED!(?)

I've also seen simulations of what it's like to be drunk or on LSD, but I'm wondering what else is out there, that goes beyond a simulation that would represent the push and pull that people fight in addictions.

Or what about game addictions themselves... What if a game about addictions was addicting?

WAT



3 comments:

  1. http://youtu.be/tfkn4mAVau8?t=7m55s

    From Heavy Rain. Just to be safe, it might be considered a minor spoiler, so caution!
    But anyway, one of the characters you are able to control is an FBI agent who uses this experimental VR unit called ARI (Added Reality Interface). The device is immensely useful - allowing the user to discover clues unseen to the naked eye and also analyze them instantaneously. However, prolonged usage can result in unpredictable side effects. The drug "triptocaine" is used to offset the side effects, but, as you see in the gameplay, triptocaine is highly addicting itself and just as damaging. I guess in that way it kind of explores how people justify a dependency? Like how some people become addicted to painkillers in order to combat the physical/mental stress and pain from their job so that they can keep at the very same job.

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    1. Ooops. effed up the html in that last comment. Anyway, here's the video right here

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  2. Kinda off the topic, but I can't stop watching that gif.

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