My
final project started with the goal of creating an interactive display that was
designed to be shown at live music events such as electronic music shows. I
struggled with many different ways to go with this project, but in the end I
decided to go with colors and abstract silhouette and auras that changes. Using
the Kinect motion sensor to sense its environment, the surface stays blank if
no one is there to look at it. Laying there sleeping till someone comes to by
to give it purpose and bring it to life simply for the entertainment of the
user. This ambient intelligence was is also sound reactive, changing color and
morphing the music and any sounds the viewer makes. While very benign on a plain
screen I tried to come up with something different. After playing around with
various materials, I found the one I wanted to use. Numerous panels of plastic
canvas used for yarn and cross-stitching proved to be quit interesting if you
layer them correctly. The layering made interesting fractal and various other
patterns in the mesh that is not quick to catch the eye. However, once you
notice them they are by far one of the most interesting aspects of the piece.
So with this in mind I got 40 panels and started sowing them together with
fishing line. I made 2 large sheets of 5 by 4 panels and hung them right
against each other so the patterns were visible. Projecting from behind allowed
the patterns to become more visible, and prevented anyone form blocking the
projector.
This fully embraces the values and
ideals of the electronic music culture. One that is commonly misunderstood.
Aside from just being a place to listen to DJs, dance and basically party it
up, it is a group dedicated to the free play and the synesthetic arts. The
culture believes heavily in finding the beauty in places others seem to miss.
This is where the patterns on the plastic canvas comes in. while the untrained
eye might not be quick to notice it and simply pay attention to what is being
projected, a true member of the culture would probably notice it first. Continuing
on which the cultural implications of the project we must view the interactive
nature of it. As I said before the belief in free play is definitely held close
to the core of the culture if not being the very basis of it. A group that is
happy, silly and almost child like in its pursuits. They do not like structure
and rules with goals and time limits. While a game may be fun, a true member of
the electronic culture would not like something so restricting. Rather a simple
toy or mechanism that can be played with and used without specific directions
or scores is much more preferred. They like to design their own play and make
it their own as opposed to doing it someone else’s way. This is why I chose to keep
it more of a digitalization of dance physics as opposed to a motion sensored video game.
Instead of using a certain medium to make a game or specific experience, I made
a medium that individuals can use to invent their own games and experience in whichever
way they prefer. Finally synesthetic experiences are fundamental to the
electronic music scene. It is not enough to simply listen to music; you can do
that at home on a computer. Instead the crowed seeks to experience music
through as many senses and in as many ways as possible. The music must be seen
or it looses one of the key ingredients in its beauty. This is why I chose to
make it sound reactive. As the music plays the colors changes and patterns move
with it in a way that makes neurons fire in every direction throughout the
brain. But yet on top of that it plays into the interactivity. Not only does
the display move with the music on its own, it provides a means for the viewer
to connect with it as well. This links auditory fluctuations, visual
stimulation and fine motor skills all together in an immersive and captivating
dance.
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