realtime personfesto:
- do not imitate other media, develop a unique aesthetic style.
- video games are a collage media.
- close the gap between the player and their choices.
- allow for the destabilization of authorship.
- make games that would fail in any other medium.
- rules, goals, and feedback create the interaction.
- the value of a game is defined through the use of the player.
- games are seemingly general systems which create the perception of unique experiences.
- the lack of freedom within games unifies the society of players.
- games create a vocabulary of shared experiences.
- market permeability is a bad place to aim for a good game, but elitism doesn't make it good.
- remember that the game designer is its first player.
- that which the player spends the most time doing, should also be the most interesting facet of the game.
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