Thursday, March 8, 2012

Artificially intelligent vs. artificially human: creating better NPCs

Usually, when we think of creating artificially intelligent characters in games, we think of making these characters smarter and better at responding to various situations. But at a Game Developers Conference presentation this week, two industry veterans suggested that we should take lessons learned from the study of human psychology to make characters more believably human, which doesn't necessarily mean "more intelligent."
ARS TECHNICA

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