Also known as 'Gaming Transfer Phenomena,' this is a
psychological phenomenon where features of a game begin to bleed into real life
after it has been played for a substantial amount of time. This can manifest in ways such as
experiencing brief auditory or visual hallucinations or reacting to situations with
a mindset reserved for the game.
Named after the reported residual effects players of Tetris would experience
after playing the game for an extended period of time, like imagining floor or
ceiling tiles as Tetris blocks or inadvertently strategizing how real life objects
(such as buildings or boxes) would fit together.
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