+1 to ethics.
+ 1 to historiography.
remember, when thinking about project 1,
gaming expands and codifies 'life' paradigms.
how can that expansion/codification be used
to explore things in-game and out-game?
#gamespace.
how can you take a game structure and
critically map it onto the everyday?
how can you take the mundane, everyday
and use that to critique the spectacle of gaming?
who out there in the world is doing this?
protip: look to indie games.
http://dai5ychain.net/
http://kotaku.com/5541606/mario-music-of-golden-proportions
http://thewildernessdowntown.com/
http://ds9a.nl/amazing-dna/
http://gizmodo.com/5688489/interactive-people-watching
http://killscreendaily.com/
http://kotaku.com/5714041/how-to-turn-someone-into-a-gamer
http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html
-1 constitution after reading amazing-dna
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