Matter Shifters ::::::
- shrink to atomic levels.
- change the state of matter at a sub-atomic level.
- sublimation
- phase shifting at an atomic level.
- learning electron structures / atomic numbers / state of matter.
- progression based.
- open mechanic game / minecraft, at a subatomic level.
- like 'alchemy' game.
Carlye Michael :::::::::::
- puzzle game
- intergalactic prison break
- shriveled gimpy yoga character.
- fellow inmate breaks you out, you guide that
character out.
- your character has no control.
- your avatar has an avatar.
- many challenges, moves through right path, wrong way, death.
- upon avatar death, a new avatar comes and picks you up.
- maze / labyrinth / loops / recognition.
- you could potentially be going one the wrong loop forever.
- inmates have a trust in you.
- people hate escort missions. HATE THEM.
- death as a fun mechanic. bodies stay.
- leadership mechanics.
T34MVV0RK
- bio domes.
- team of scientists.
- we control the whole of the planet.
- we are looking for how to regenerate a planet.
- sample other planets, recombine on a ticking clock.
- simulation with farming mechanics.
- ui is like google earth.
- what mechanics are in place to keep us playing.
- randomized planet end game logistics.
OR
- falling. falling on flamingos.
ROOTOPIA::::::::::
- ar immersive game.
- pokemon collection/training mechanic.
- mobile phone / gps base. (PS VITA)
- where you are determines what creatures you interact with.
- collect and trade?
- encourages physical/natural exploration.
- continuous world.
- no reset / server events.
- local and lane and web and physical interaction.
- training is focused on control. tending to your animal's sleep cycles.
- foursquare meets pokemon.
- requires gps // or wireless ip signal.
- based around free wifi
- global trading store
TEAM DANGER:::::::::::::::
- can be gps based.
- ar game.
- using user generated content.
- a repository for real world games, on site.
- create a profile / friend's list.
- preloaded with generic games.
- user-generated games are submitted and featured.
- in-cell-phone projectors make physical the digital.
- reverse augmented reality.
- using cameras and other in-phone workflows to
give a bazillion mini games.
- little real planet.
- can use the real time video, can create obstacle courses.
LEASHKID:::::::::::::
- survivalist consumerist rpg.
- parodies commoditization of happiness in contemporary culture.
- rpg of black friday.
- it's gonna get ugly
- corresponds to traditional rpg class.
- 'the mom with the too many kids' 'the phone nerd'
- 'kid on a leash' = beastmaster.
- semi-linear quest format.
- join up with other friday shoppers, but they may be sacrificed.
- get all items, and be able to pay.
- health, credit metrics.
- improvised weapons.
- body count.
- comical consequences.
- boss fights and sacrifices.
- looting bodies to gain money, but might find personal items.
- police presence.
- shoplifting?
- 16/32 bit jrpg
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