Thursday, March 1, 2012

semi-formed ideas


Matter Shifters ::::::


- shrink to atomic levels.

- change the state of matter at a sub-atomic level.

- sublimation

- phase shifting at an atomic level.

- learning electron structures / atomic numbers / state of matter.

- progression based.

- open mechanic game / minecraft, at a subatomic level.

- like 'alchemy' game.




Carlye Michael :::::::::::


- puzzle game

- intergalactic prison break

- shriveled gimpy yoga character.

- fellow inmate breaks you out, you guide that

character out.

- your character has no control.

- your avatar has an avatar.

- many challenges, moves through right path, wrong way, death.

- upon avatar death, a new avatar comes and picks you up.

- maze / labyrinth / loops / recognition.

- you could potentially be going one the wrong loop forever.

- inmates have a trust in you.

- people hate escort missions. HATE THEM.

- death as a fun mechanic. bodies stay.

- leadership mechanics.




T34MVV0RK


- bio domes.

- team of scientists.

- we control the whole of the planet.

- we are looking for how to regenerate a planet.

- sample other planets, recombine on a ticking clock.

- simulation with farming mechanics.

- ui is like google earth.

- what mechanics are in place to keep us playing.

- randomized planet end game logistics.

OR

- falling. falling on flamingos.





ROOTOPIA::::::::::


- ar immersive game.

- pokemon collection/training mechanic.

- mobile phone / gps base. (PS VITA)

- where you are determines what creatures you interact with.

- collect and trade?

- encourages physical/natural exploration.

- continuous world.

- no reset / server events.

- local and lane and web and physical interaction.

- training is focused on control. tending to your animal's sleep cycles.

- foursquare meets pokemon.

- requires gps // or wireless ip signal.

- based around free wifi

- global trading store




TEAM DANGER:::::::::::::::


- can be gps based.

- ar game.

- using user generated content.

- a repository for real world games, on site.

- create a profile / friend's list.

- preloaded with generic games.

- user-generated games are submitted and featured.

- in-cell-phone projectors make physical the digital.

- reverse augmented reality.

- using cameras and other in-phone workflows to

give a bazillion mini games.

- little real planet.

- can use the real time video, can create obstacle courses.





LEASHKID:::::::::::::


- survivalist consumerist rpg.

- parodies commoditization of happiness in contemporary culture.

- rpg of black friday.

- it's gonna get ugly

- corresponds to traditional rpg class.

- 'the mom with the too many kids' 'the phone nerd'

- 'kid on a leash' = beastmaster.

- semi-linear quest format.

- join up with other friday shoppers, but they may be sacrificed.

- get all items, and be able to pay.

- health, credit metrics.

- improvised weapons.

- body count.

- comical consequences.

- boss fights and sacrifices.

- looting bodies to gain money, but might find personal items.

- police presence.

- shoplifting?

- 16/32 bit jrpg






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