For Project 1 I was initially interested in bridging the gap
between non-game actions and game actions in an attempt to demonstrate the
similarities, rather than the differences, between the two. This was going to be an attempt to show how,
although occurring in analog and digital spaces, the two events and experiences
produce the same reactions and fulfill some of the same desires. However, given the already existing work on
the topic, I decided to shift my focus.
The interplay between the analog and digital was something
that immediately interested me, and became a theme that I have carried through
this project. As I began to regroup and
refocus on a new subject, we began to read and discuss Wark’s Gamer Theory in class. This text provided two pieces of inspiration
and interest for this project.
The first area of interest was that of the game and the
cave. Within the game as cave, only the
game is real, everything else is ephemeral.
This is a product of not only where and how games are played, but also
how people interface with them. Wark
describes the cave and games as being capable of producing caves within caves,
meaning that they can operate on a multitude of different levels of play. Also of note was that while playing a game,
it becomes the real, rather than reality.
The second piece that of Gamer
Theory that interested me was how the strict defined rules of the game
attract people to play. The rules
provide guidance and clarity lacking in the real world. These rules pull people into an experience
which is easily comprehended due to the clear goals and rewards presented by
the game, two things which are lacking in the complexity of the real world.
While dealing with these two issues and considering the
interplay of the analog and the digital I began playing pinball, specifically
The Adams Family, and became interested in how pinball fit into these
ideas. Pinball provides an interesting
look at all of these notions.
Firstly, pinball operates on both analog and digital
principles. The player and board operate
on an analog level, interfacing through bumpers, plungers and flippers. This analog input is then processed digitally
by the game, which then responds in an analog manner by manipulating the playing
field. This analog to digital feedback
loop is something that I became very intrigued by. Rather than the straight analog to digital
transition seen in video games, pinball creates a loop that continually
processes digitally and responds in the analog.
This aspect of pinball is something that video gaming lacks, due to its
one way transference.
Secondly, pinball operates just like a videogame in that it
forms a cave that usurps reality. The
game becomes the real. However, pinball
is a game formed of multiple sub-games.
As one plays, new objectives reveal themselves, pushing and pulling the
player in new directions depending on their previous actions. This ties into to previously discussed
analog/digital loop. In fact, pinball
promotes this sub-games in much the same manner as mini-games in
videogames. These multiple objectives
and sub-games play the role of drawing the gamer deeper into the caves.
Thirdly, I was interested in how the rules of pinball
interact with the player. Pinball
operates on rules, although those rules are not spelled out for the player, but
must be discovered. The algorithm of
rules which dictate how pinball operates is similar to those of
videogames. The player must discover the
algorithm that controls the actions of the game to achieve victory. However, unlike most modern videogames,
pinball harkens back to old arcade games where true victory is unachievable,
and that the only form of victory possible is to survive as long as possible
and dominance is shown through one’s high-score.
Lastly, pinball provided an interesting avenue of exploring
the notions of agon and alea. Pinball
combines these two forms of games extraordinarily well. Pinball demonstrates the attributes of agon
in that it presents each player with a level playing field to begin with along
with rules that are applied equally.
Dominance is demonstrated by one’s skill and mastery of the game. Alea appears in the game due to its analog
nature. Chance influences the reaction
of the game. Bumpers, ramps, and
triggers all impact the game. These acts
of chance influence the game outside of the rules and bring in unknowable
variables that impact the outcome.
Overall I find that pinball acts as an intriguing lens with
which to examine gaming and the concepts put forth by Wark. Pinball stands as a bridge between the old
forms of gaming and play found in the real world and the new forms found in the
digital.
No comments:
Post a Comment