Monday, February 20, 2012

Explosions, Levitation and Sphincter Abrasion


The following essay will compare and contrast the use of parody in Another Fine Myth, a book and Armed and Dangerous, a video game. Though different media, both rely heavily on parody. In doing this, I will discuss what parody is, what its uses are and its failings. Next, I will first summarize the plot of Another Fine Myth and describe its uses of parody, and then I will do the same with Armed and Dangerous. After, I will explore what Another does best compared to what Armed does best where they both fail. Finally, I will determine which is the better parody and which exemplifies its medium better.
Parody
An exact definition of parody is difficult to pin down. Merriem-Webster.com defines it as “a literary or musical work in which the style of an author or work is closely imitated for comic effect or in ridicule.”[1] Caricature is an apt synonym, “a representation, especially pictorial or literary, in which the subject's distinctive features or peculiarities are deliberately exaggerated to produce a comic or grotesque effect.” [2] John Gross wrote in his Oxford Book of Parodies, that parody seems to flourish on territory somewhere between pastiche ("an artist's manner, without satirical intent") and burlesque (which "fools around with the material of high literature and adapts it to low ends").[3] J.M.W. Thompson elaborates further, “There has to be an element of mockery in the imitation, and this may be affectionate or even flattering, but on occasion it can be savage and destructive.”[4] Satire, which uses parody to highlight vice and social inequities to effect change, would fall under the latter. 
However parody does not have to be satirical or mocking. At times, it can be executed with respect and admiration. In other moments, it can motivate positive change in a stale genre. Boris Eikenbaum wrote, "In the evolution of each genre, there are times when its use for entirely serious or elevated objectives degenerates and produces a comic or parodic form....And thus is produced the regeneration of the genre: it finds new possibilities and new forms."[5]
The earliest attribution to a parodied text is in Aristotle’s Poetics. [6] By altering the wording of well-known poetry, Hegemon of Thasos wrote the first parodies. Louis Menand notes “Parody works only on people who know the original, and they have to know it intimately enough to appreciate the finer touches as well as the broad strokes of the imitation. Part of the enjoyment people take in parody is the enjoyment of feeling intelligent. Not everyone gets the joke: if you don't already know about the peach, you won't laugh at the prune. It's fantasy baseball for bookworms." Just as Hegemon relied on his audience’s knowledge of the epic poems of the time, modern parodists must assume their audiences have specific knowledge of the parodied material. While it may be argued one doesn’t need to have heard Chamillionaire’s Riding Dirty to appreciate White and Nerdy’s musical proficiency, you must to get the intended effect. The lyrics are clever in of themselves. However, there are nuances an uninitiated listener is not privy to and will be denied understanding. With this in mind, parody’s one weakness is it is always an inside joke.
Another Fine Myth
Written by Robert Asprin, Another Fine Myth follows the adventures of an ex-thief and apprentice wizard, Skeeve. After months of training under the Master Magician Garkin, Skeeve is showing little talent for the magical craft. He can levitate a feather and light a candle, but that’s about it. Sensing he is about to lose his young apprentice, Garkin summons a demon to show Skeeve the true power of magic.
In the midst of the summoning, an assassin imp slips into the room and kills Garkin, who manages to kill his murderer in turn. Having just witnessed the death of his mentor, Skeeve finds himself alone with a muscular, green reptilian demon with sharp, pointing teeth, who politely introduces himself as Azimandius or Aahz for short. Aahz explains to the cautious, befuddled Skeeve that demon is actually slang for Dimension Traveler and that there are numerous dimensions in the multiverse with myriad of races with varying levels of magical and technological affinities. In fact, Aahz is a pervect from Perv and Skeeve is from the world of Klah, making him a Klahd.
Though he claims to be an old friend of Garkin’s and a fellow wizard, a practical joke from his now dead friend has left Aahz completely powerless. The two reach an uneasy agreement; Aahz will complete Skeeve’s magical training, if the latter will assist in helping Aazh recover his powers and confronting the magician responsible for Garkin’s death, Isstvan. The two depart on a quest to find help in recovering Aahz’s powers. Along the way, they soon realize they are being trailed by the dead assassin’s cohorts. Confident they can outrun the imps, they run into the demon hunter, Quigley riding his war unicorn. Through a quick graft, Aahz sends Quigley on a collision course with the imps and manages to con him out of his sword.
Not long after, the imps catch up with our “heroes,” dragging along a petrified demon hunter. Using his newly developed ability to cast illusions, Skeeve assumes the guise of the dead imp. He and Aahz convince the two imp assassins that their employer, the mad master magician Isstvan, had double crossed them. Before it is over, they have the imps money, a magic ring and the petrified demon hunter and the name of a Deveel merchanct that conducts business in a nearby town who may be able to restore Aahz’s powers.
Once in the new town, Aahz and Skeeve meet the Deveel merchant, Frumple. He initially agrees to help them, but ends up getting them hanged. Only escaping through his newly acquired powers of flight and Aahz’s powerful neck muscles, Skeeve and the latter return to Frumple and “convince” him to give them a D-hopper, a dimension hopping device. Using the device, they travel to Bazaar on Deva, Frumple’s home planet. There they hope to find a way to recover Aahz’s powers and find a weapon that will aid them in bringing Isstvan down.
On Deva, Aahz’s hunger for his race’s food leads him to abandon Skeeve alone in the Bazaar. While browsing the perpetual stalls and booths of Deva, Skeeve gets into a lot of mischief: he inadvertently bonds himself to the juvenile dragon, Gleep and is nearly shaken down by a winsome green-skinned woman, Tananda and the goons accompanying her. She stays out of the melee while the thug’s unsuccessful attempt to rob Skeeve. Just when it looks like Skeeve might lose the day, Aahz returns. The goons flee and Tananda hugs Aahz, as the two are old friends. She agrees to join the heroes in their fight against Isstvan. With the number now doubled and a secret weapon in hand, the troupe travels back to Klah.
Back home, Skeeve and his friends find Frumple’s merchant shop reduced to cinders. They revive Quigley and enlist his aid in fighting Isstvan. From there they travel to the insane magicians inn and in an elaborate plot, rob him of his powers and send him packing with the imps, Frumple, Tananda and Quigley. Skeeve and Aahz settle into Isstvan’s old inn and begin training seriously.
A High Fantasy Parody
            Another Fine Myth is fundamentally a parody of high fantasy, a genre of fantasy fiction that typically takes place on a fictional world. Asprin ramps this up by making the world of Myth a multi-dimensional place that encompasses all of human and demon imagination. If it can be conceived, chances are it exists in the Myth world. High fantasy stories are deadly serious and world-shattering, culminating in epic battles between good and supernatural, evil forces. [7] Typically these stories are first person accounts, chronicling the life of the main hero as they develop a talent that sets them apart. [8]
            The archetypical high fantasy story begins with an unknown threat to the hero, who is initially reluctant to leave off his ordinary life. Once committed to this quest, the hero embarks on a two-fold journey of discovery. They find a way to destroy the lurking menace and they gradually discover or improve their hidden talents. [9] Most books of this sort feature a mentor, often magically gifted. Their primary function is to guide the hero along the path necessary to defeat the forces of evil. Just as in the Lord of the Rings, there is usually a dark figurehead motivating the coming conflict. Many times, this figure is a magician, king, demon or a combination of all three with intentions to rule the world and destroy all who oppose them: the hero. The choices and discoveries the hero makes inevitably lead to a final confrontation with the ominous dark figure, restoring balance to the world and to the life of the hero.
            Since Another Fine Myth parodies a genre, example of specific parodies or allusions to other works can be hard to pin down upon casual reading. However, Asprin begins each chapter with quote from a famous literary, film or real life figure to set the mood and establish the theme. These quotes are always ironic parodies of the figure’s accepted history or attitudes. For example: “‘One must deal openly and fairly with one’s forces it maximum effectiveness is to be achieved.’ D. Vader.” (Asprin 128.); and, my favorite, “‘One of the joys of travel is visiting new towns and meeting new people.’ G. Khan.”(Asprin 71.)
            Asprin’s exaggeration of the fictional world into a fictional multiverse is just the beginning. Skeeve himself is a parody of Fritz Leiber’s Gray Mouser. Mouser is a thief who had been a magician’s apprentice. Skeeve is a reluctant apprentice who only took up magic as a con on Garkin. Initially, he sees it as a way to improve his thieving talents. When Garkin is killed and the plot set in motion, Aahz, whose full name is Aahzmandius, takes over Skeeve’s tutelage, functioning as the magically gifted mentor, except he has been stripped of his power. This is a perversion of the role of mentor, who is often depicted as nearly as powerful as the dark figure in these stories. Furthermore, his name itself is a parody of two important literary figures: the Wizard of Oz, who turned out to be a powerless charlatan and Ozymandius from Percy Bysshe Shelley;
“My name is Ozymandias, king of kings:
Look on my works, ye Mighty, and despair!”
Nothing beside remains. Round the decay
Of that colossal wreck, boundless and bare
The lone and level sands stretch far away.

            Isstvan is also a parody of the dark figures. Though cunning—his plot to harness magic cleverly begins in a magic-rich world where the locals fear magic—he is quite insane. At times, it diminishes him as an arch villain. “I don’t believe I’ve had such a good time since I made love to my week-dead sister.” (Asprin 144.) In the end battle, he decides to leisurely talk to the heroes before killing them. Like many dark figures, he subcontracts the actual evil acts to inept subordinates. In this case, he uses three assassin imps and a demon hunter, all of which turn on him at one point. This highlights one of the failings of high fantasy stories such as Lord of the Rings. The dark figure often has to work through intermediaries, either through inability or seeming laziness. Furthermore, Isstvan is a powerful mage, but his insanity and the ability to look different to every person seem to be the only things he has going for him. He isn’t very smart and is easily confused: quite a different figure than Sauron.
            The tone of Another Fine Myth is very irreverent and profane. After Garkin’s death, Skeeve comes to realize the he is alone with a demon and freezes. “The demon curled its lips back, revealing a double row of needle-sharp teeth. I considered changing my course of action; I considered fainting. The demon ran a purple tongue over his lips and began to slowly extend a taloned hand toward me. That did it! I went backward, not in a catlike graceful bound, but scrabbling on all fours. It’s surprising how fast you can move that way when properly inspired.”(Asprin 11.) Will the demon eat young Skeeve… or worse? Asprin builds up suspense; he then lets us in on the joke. “At my outburst, the demon seemed to choke. Several ragged shouts erupted, then he began to laugh. It wasn’t a low menacing laugh, but the wholehearted enthusiastic laughter of someone who has just seen something hysterically funny.” (Asprin 11.)
Instead of a monster summoned from an abyss, Aahz, we find, is a master magician, but instead of a well-spoken demon of learning, Aahz seems to come straight out of the Bronx. When they begin to move on with the formalities of greetings, he offers Skeeve a “Pleased ta meetcha, kid.” Their relationship is less mentor/apprentice and more of what you would expect from a buddy cop movie. Aahz constantly tells Skeeve to shut up. In return, the latter often can’t help but crack wise about something Aahz has said or is doing. 
Even the final climactic battle is a parody of the genre. Instead of a clashing of good and evil over a stark battlefield full of the dead, dying and those soon to join them, Skeeve, Aahz and Isstvan meet in a cozy inn. When the battle is over, Isstvan willingly departs, leaving Skeeve and Aahz alone in his inn.
A Social Parody
            Another Fine Myth might not stand up well if all it parodied was high fantasy. In fact, many elements in the book cross over from mindless parody fun into social satire. Asprin uses the social attitudes of the people of Skeeve’s home world of Klah to satirize racism. Klahds fear anyone that steps outside what they consider normal. Even though they live in a magic-rich world, magicians are looked upon with fear and bigotry. Skeeve himself has to fight his initial reaction to run from Aahz. In fact, it takes the threat of having his throat ripped out before he will extend to Aahz the social niceties he would offer to any of his home world natives.
            Racism doesn’t just exist on Klah. When Skeeve and Aahz travel to Deva, the Deveel homeworld, everyone refers to Aahz’s race as perverts, not the correct pervect. Such is the pervects reputation, many people fear them outright. This racism extends beyond Klahds and pervects. Aahz’s own racial biases get him and Skeeve into trouble. He assumes that imps are cowardly, slow and inept. This assumption leads to an early confrontation for him and Skeeve and the imps. He also assumes that Frumple, the merchant deva wouldn’t go to Isstvan because it was bad business practice, but he’s wrong there too.
            No character exemplifies blind racism better than Quigley, the demon hunter. He has made a career out of hunting down travelers from other dimensions with nothing more than the assumption that they are bad. In the climax of the book, he is called out on his racism. “‘So you’re a demon hunter, eh?” Frumple snarled. “What’s your gripe anyway?’
‘The offenses of demons are too numerous to list,’ Quigley retorted haughtily.” When further pressed, Quigley can only give feeble accounts that do not hold up to scrutiny. In the end, he openly admits he needs to learn more about demons and leaves with Isstvan to find out what that might be.
Asprin also uses Another Fine Myth to satirize capitalism without outright saying the love of money is the root of all evil. Yet, greed is rampant in the story. Altruism is altogether absent and every character but Skeeve seems to be obsessed with getting one over the next guy. At the Bazaar at Deva, everyone is selling, buying or stealing. None of the merchants in the book are portrayed in a favorable light. In fact, Tananda, a thief, agrees to help for free. Frumple’s first deal with Skeeve and Aahz end in the two of them being hanged. When they force a “fair deal” upon him, he runs to tell Isstvan their plans. On Deva, a deveel merchant tricks Skeeve into buying the fledgling dragon, Gleep.



Armed and Dangerous
Story
            Released on December 2, 2003, Armed and Dangerous is an over-the-shoulder third person shooter with over-the-top action from developer Planet Moon Studios and published by LucasArts. Its Steam page advertises the ability to “Brandish over 17 outlandish weapons like the Topsy-Turvy, the Vindaloo Rocket Launcher, or the World's Smallest Black Hole and the Land Shark Gun.” The evil King Forge is trying to unlock the secrets of the Book of Rule. Once he does, the world will change irrevocably for the suck. Setting themselves up to stop him and commit the ultimate heist are the Lionhearts: Roman, a masked human; Jonesy, a talking, bipedal mole and Q, a 7-foot tall, metal tea pot robot. To do this, they seek the help of Rexus, a blind, stinky old man who was once the keeper of the book. Before they can get him to agree to help, the King’s grunts kidnap Rexus and the adventure starts. The troupe set out to rescue Rexus. Once rescued, the old todger agrees to help. From there, the game is a fairly straight “linear” shooter that the player constantly moving forward or occasionally around stuff.
            Along the way to retaking the Book of Rule the “heroes” rescue or do favors for various characters. The first such mission finds the Lionhearts attempting to rescue the Sacred Lamb of Midden in exchange for help from its keeper. Always on the edge of bungling, they end up blowing it to bits.  Undaunted, they disguise Rexus as the lamb long enough for its keeper to help. Moving on, the Lionhearts come to a village where they learn of the Majorcan Prophesy, which states that the four protectors will steal the book of rule from King Forge and deliver the world from his tyrannical rule. When the young Lily suggests to the town people that the Lionhearts are the protectors from the prophesy, everyone has a good laugh at their expense.
            Upon arriving at Dick Turpin Village, the Lionhearts learn that King Forge has sent an army after them. Though the villagers of Dick Turpin laugh at them as well, Rome and his friends defend it against the King’s army with the help of gardening robots that were hacked for battle.
            Next the troupe heads to the Lady of the Pond to get the Keys of Zardos; but when they get there, the lady doesn’t show right away. Waiting, bored and questioning her existence, Jonesy skips a rock across the pond that hits the rising Lady square between the eyes. When she recovers, she’s forgotten who she is and runs off to work in a homeless shelter for wayward sheep. Luckily Q finds the Keys of Zardos under a rock and off the heroes go to the Wild Woods so they can steal the Book of Rule from the Wild Wood Monks. Once in the abbey, they find the Book of Rule, but a powerful spell has changed it into the Book of Basket Weaving. However, when Rome touches it, the book reverts back into the Book of Rule with an explosion that knocks them all out. Fortunately, they awake to find an ally in one of the monks, Brother Zoltan. Rexus, despite his blindness, reads the Majorcan Prophesy from the book. According to the prophesy, the group must find Lily once again to let her read from the book.
            Upon arriving in Zitwalla, the troupe reunites with Lily. At first, she’s reluctant; but after touching the book and the resultant explosion, she becomes one with the Book of Rule symbolically and explains that she is destined to be ruler of all. They just need to take her to Jerosa. Just then, King Forge attacks Zitwalla with a fleet of Zeppelins. The heroes, with the help of Prince Stig, protect Zitwalla, but soon discover that Lily has been kidnapped.
            The Lionhearts and Stig travel to the castle of King Forge in hopes of rescuing Lily. Their plot to ransom Stig fails as he ends up getting his leg blown off and being field -circumcised. However, they do manage to escape with the Prince in a zeppelin, which they crash into a nearby desert.
            After a bit of cannibalism and lots of moaning about lack of food  and water, the “heroes” are reunited with Lily and the garden bots. From there they travel to Jerosa and fulfill the prophesy. Forge is deposed and lots and lots of trees spring up everywhere.
            Armed and Dangerous has nearly an hour of cut scenes. For a game that takes about three to four hours to complete, that is incredible. Yet, the game doesn’t hold up without the cut scenes.

Gameplay
            A study of Armed and Dangerous isn’t possible without addressing the gameplay. The game is an over-the-shoulder third person shooter. The player begins each level with a main weapon and a secondary weapon, lots of enemies to kill and an objective to complete. The main weapons range from a rifle and machine gun to the shark gun. Secondary usually blow stuff to bits, like the sticky bombs. Enemies aren’t smart, but they are plentiful. In fact, they are never ending, if you don’t destroy their spawn points, generally barracks or sirens. Objectives tend to be simple: get to this point; rescue civilians and take them home; and kill a set number of special baddies.
            This sounds simple and the execution is simpler. Enemies stand around waiting to be killed or run directly at you. Snipers never move. Grunts charge. There are gun emplacements that can be commandeered and used to great effect, but the play is limited. Often, you can’t reach that annoying sniper with a cannon. He’ll be just out of your range of motion. When you managed to kill someone, you are instantly rewarded. They drop loot: ammo and health packs.
Controls are responsive. In fact, the default mouse settings probably need to be turned down some. You’re limited to shooter staples: strafe, back and forth and jump. Later on you get a jetpack and that adds an improved vertical range to the combat.
A Shooter Parody
            Shooter fans like their violence fast and furious or slow and stealthy. This gorges the former. Enemies come at you in droves to the point of ludicrousness. In your most sated state in Unreal Tournament, you never dreamed of countless enemies begging for death, but not letting you just take it. You have to earn it. As I mentioned before, you instantly rewarded for their death. Every grunt, sniper or air trooper will drop loot. This feeds the loop. The more you kill, the more able you are to kill. At times it feels like they’re feeding your fix, but kind of making fun of you at the same time. This never more apparent than when you defend towns with gun emplacements. You’re defending the walls and swarms of enemies rush them. They don’t have a chance against your heavy machine guns and mortar rounds, but they keep coming.
Movie and Book References
            The Star Wars series is possibly the most parodied of all IP works. The first cut scene starts in a frozen waste land. A lone igloo, reminiscent of Yoda’s hut, sits in the howling, frigid air. Q, Rome and Jonesy walk up and a match on action shows them walk in and immediately begin gagging on the rank air. They’ve come to Rexus, seeking help. Though he looks like a squinty, grey Yoda, he’s nothing like him. He’s cowardly, smelly and randomly inept. His reference to Yoda and connection to the Star Wars Trilogy is heightened at least twice more in the game. When two grunts have the drop on the Lionhearts, he takes over their minds just as Obie Wan did in Star Wars. Instead of doing something clever with them, he can’t think of anything and asks the others for help. “Quick! What should I say to them? I’m running out of power.” The grunts turn to the Lionhearts and ask, “Quick! What should he say to us? He’s running out of power.” The second time finds Rexus trying to use his power to snatch a gun out of Prince Stig’s hands, telekinetically. However, he throws a table at the Lionhearts, who have to duck. The table is followed by a chair, a baby and the clothes of the baby’s mother, who is left only in a negligĂ©e and garters.
Q is a rarified tea pot, turned robot, a parody of C3PO. Instead of a large walking carpet, like Chewbacca, Jonesy is a small moleman. Rome seems to vacillate between Han and Luke. The parody of the Star Wars franchise goes from the sublime to the crude at times. One scene finds Rexus freezing to death. Q cradles him and takes him to the carcass of a great beast. Rome explains to Jonesy that he’s seen this kind of thing done before. “He’ll split open the dead beast’s stomach and stick Rexus twixt the warm entrails.” However, Q shoves the cold, old man in the beast’s backside. If that wasn’t bad enough, the beast wasn’t dead, jumps up and runs off with Rexus swishing back and forth, dangling from its butt cheeks.  
The parodies go beyond Star Wars. There is a Lady of the Pond, instead of a Lady of the Lake from Arthurian legends. The monks of Wild Wood Abbey look a lot like the archetypical death with long flowing robes and a hood that obscures their faces like death in The Seventh Seal. The monk shown in the story is named Ingmar. There is even a parody of a tendency in film. When Zoltan connects many of the plots points together and tells the Lionhearts what they must do next, we expect him to die, if the plot follows classical Hollywood traditions.  The big moment comes and bam. He’s struck through the head with an arrow, fulfilling the tradition and reaffirming our… wait. He doesn’t die. Zoltan stands there as if nothing happened, as if there isn’t a huge arrow sticking out of his temples. When he reappears later, the arrow is still firmly in place.
Comparison
            Both are aimed at geeks. Another Fine Myth is aimed at science fiction/fantasy geeks, people who’ve read Leiber, Tolkien and Howard. Armed and Dangerous is for Star Wars geeks, familiar with standards in sci/fi.
Another Fine Myth is by far the more subtle of the two. You aren’t hit over the head repeatedly with parody like you are with Armed and Dangerous. While not necessarily a bad thing, it can take you out of the story at times. Asprin uses a deft touch. Even if you are familiar with high fantasy, the story stands on its own. The same can’t be said of Armed and Dangerous.
When Another pokes fun at racism, the reader internalizes the daftness of racist, perhaps changing their own view. When Jonesy beams the Lady of the Pond between the eyes with a rock, you’ll laugh.
            Armed and Dangerous is funnier than Another Fine Myth, but it’s harder to sustain humor in a book. The relentless parodies keep you laughing in Armed and Dangerous and the same can’t be said of Another Fine Myth. Subtlety has its price. It has to be pointed out that if you are not intimately familiar with Star Wars cannon, chances are you will miss much of the humor in the game.
            With that said, parody has a much greater impact on Armed and Dangerous. I didn’t have to do half the research for Armed and Dangerous that I did for Another Fine Myth. The failings of Armed are easier to see than Another: the game play and graphics. While initially fun and always funny, the game play doesn’t live up to the script. It may seem like an unfair comparison when placed up against a book, but it’s an inescapable part of the medium. A video game must first and foremost be fun to play. When just the stories are compared, Armed holds its own. Still from a non-fanboi point of view, there’s not much there for a person not steeped in the specific mythos’s parodied. Another offers a new mythos to enjoy that has undertones of parody.
            The tradeoff of subtlety is unless you read the text specifically looking for it, you’ll probably miss it. Another is guilty of this. Sure there is a hint here and there and the chapters begin with a fun ironic quote, but it still requires broader knowledge to enjoy. When taking that into account, Armed and Dangerous is the better parody. People don’t want to read volumes of books to get the hidden meaning in a story. However, it bears mentioning that Another Fine Myth is a better book than Armed and Dangerous is a video game. Both are entertaining, but you will more than likely finish reading Another, while you probably will not finish Armed.

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